torsdag den 5. november 2009

2D o 3D - toComp

//graymachine.com


The idea is that you can apply the equivalent 3D location to any 2D location. This might not sound exciting. But, think of all the 2D parameters out there, like lens flare location, Shine source, beams, etc. It is probably my most commonly used expression.

But, the basic idea is this:

layer = thisComp.layer("Null 1")
layer.toComp([0,0,0])

Note: I intentionally left off the semicolon, as you techinically don’t need it in this case. Therefore, all you need to do is pickwhip your layer where the “layer =” variable is.javascript:void(0)
AE POSTWORK blog is virtually just a notepad, where I put all the AE expressions up I finde and use, its so I can easily get to them wherever I am and no matter what computer I sit at. I do not write my own expressions, so all expressions on the page is downloaded from the web,or modify versions i found. and tutorials etc.. I will try to credit those who have made expressions if I can.

Now, with tips and tricks for AE & C4D.
No more forgetting the little tricks and tips I found on my road with After Effects, etc.

Sebabba