torsdag den 18. november 2010

AE - Stopmotion and Jitter Jitter

//by Steve Roberts ad Creativ COW


For Frame rate use:

time>posterize

--------------------------------------------------------------

And for jitter:

t=time+random(.1);
valueAtTime(t)

or more Tweaks


t=time+random(.09,.2);
valueAtTime(t)

tirsdag den 9. november 2010

AE - Opacity -Dealy form Index layer

//(hacked) form a Dan Ebberts expression.

http://www.motionscript.com/mastering-expressions/follow-the-leader.html


delay = 10; //number of frames to delay
op = thisComp.layer(index+1).opacity;
d = delay*thisComp.frameDuration;
op.valueAtTime(time - d)

mandag den 30. august 2010

AE - Sample color from image.

Source: http://www.motionscript.com/design-guide/sample-image.html


Can be used with fx: Fill (color) in the solid layer

target = thisComp.layer("background");
target.sampleImage(transform.position, [width, height]/2, true, time)

fredag den 27. august 2010

AE - link to another Comp Syntax

thisComp.layer("Rotating Lens Part").transform.zRotation+88.7*.673

becomes:

comp("name").layer("Rotating Lens Part").transform.zRotation+88.7*.673

comp("Sign").layer("Slave").transform.scale

torsdag den 4. februar 2010

AE - Position - invert position

//FROM VIDEO COPILOT
//Mylenium

pRef=thisComp.layer("Dot A").position;

X=thisComp.width-pRef[0];
Y=thisComp.height-pRef[1];

[X,Y]

AE - Particels - emit with markers

p = 9999; //number of particles to emit
fo = 7; //falloff time for emitting particles (in frames)
//(*falloff values less than 2 don't seem to emit any particles*)

//////////////////////////////////////////////////

m = thisComp.marker;
inx = 1;
tf = framesToTime(fo);

t = m.nearestKey(time).time;
inx = m.nearestKey(time).index;
inx = (time > t )? inx : inx -1;

if ( inx < 1){
0
}else{
t = m.key(inx).time;
tf = t + tf;
linear ( time, t , tf, p, 0)
}
AE POSTWORK blog is virtually just a notepad, where I put all the AE expressions up I finde and use, its so I can easily get to them wherever I am and no matter what computer I sit at. I do not write my own expressions, so all expressions on the page is downloaded from the web,or modify versions i found. and tutorials etc.. I will try to credit those who have made expressions if I can.

Now, with tips and tricks for AE & C4D.
No more forgetting the little tricks and tips I found on my road with After Effects, etc.

Sebabba