Thats just for making it to rotate over time from 0 and in timeline 0
-time*1.3
This if for makeing it start from a value and then adding a time offset
(value-time*1.3)
mandag den 25. november 2013
Getting world space coordinates - Comp space - Comp Coordinate
Lets call this one.... Beam Glue
Have been looking for this Expression for a long time, but finaly i found it.
This one is for linking stuff together, that is allready parented fx Beam Between 2 Nulls
//2d
//Video copilote
//ngambles
lay = (pickwhip the child null layer) ;
pos = lay.toWorld( lay.anchorPoint);
And another one (with extra control)
//2d
//Mograph.net
//iline
lay = thisComp.layer("Parent NULL")
wrld=lay.toWorld(lay.anchorPoint);
[wrld[0],wrld[1]]
//3D
//Dan Ebberts
L = thisComp.layer("Solid 1");
P = L.toWorld(L.anchorPoint);
Where P[0] =x,P[1] =y, and P[2] =z
Have been looking for this Expression for a long time, but finaly i found it.
This one is for linking stuff together, that is allready parented fx Beam Between 2 Nulls
//2d
//Video copilote
//ngambles
lay = (pickwhip the child null layer) ;
pos = lay.toWorld( lay.anchorPoint);
And another one (with extra control)
//2d
//Mograph.net
//iline
lay = thisComp.layer("Parent NULL")
wrld=lay.toWorld(lay.anchorPoint);
[wrld[0],wrld[1]]
//3D
//Dan Ebberts
L = thisComp.layer("Solid 1");
P = L.toWorld(L.anchorPoint);
Where P[0] =x,P[1] =y, and P[2] =z
torsdag den 26. september 2013
Broken Zip file on OSX
Have a broken ZIP on you mac OSX system. Try Terminal, and fix it.
http://mac.tutsplus.com/tutorials/terminal/how-to-repair-damaged-zip-files-with-terminal/
Thanks Robert Anthony.
http://mac.tutsplus.com/tutorials/terminal/how-to-repair-damaged-zip-files-with-terminal/
Thanks Robert Anthony.
mandag den 25. februar 2013
One-sided layers
//found on :http://www.mographwiki.net/After_Effects_expressions_library
Apply this expression to the opacity attribute and it'll disappear whenever it's flipped away from the camera. You need to have an active camera in your composition for this one to work.
a = toWorldVec([0,0,1]); b = thisComp.activeCamera.position - toWorld(anchorPoint); c = dot(a,b)/length(b); if (c > 0) 0 else value
Bouncy Scale In
//found on : http://www.mographwiki.net/After_Effects_expressions_library
Apply this expression to the 'scale' parameter of your layer.
k=100; // final scale
a=5; // how quickly the bounce ends
b=20; // how many bounces it'll do (that is, the bounce speed)
x=k*(1-Math.exp(-a*time)*Math.cos(b*time));
[x,x]
Apply this expression to the 'scale' parameter of your layer.
k=100; // final scale
a=5; // how quickly the bounce ends
b=20; // how many bounces it'll do (that is, the bounce speed)
x=k*(1-Math.exp(-a*time)*Math.cos(b*time));
[x,x]
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- AEpostwork
- AE POSTWORK blog is virtually just a notepad, where I put all the AE expressions up I finde and use, its so I can easily get to them wherever I am and no matter what computer I sit at. I do not write my own expressions, so all expressions on the page is downloaded from the web,or modify versions i found. and tutorials etc..
I will try to credit those who have made expressions if I can.
Now, with tips and tricks for AE & C4D.
No more forgetting the little tricks and tips I found on my road with After Effects, etc.
Sebabba