e = .3; // Bouncing g = 1; // Gravity nMax = 10; // Maximum bounces n = 0; if (numKeys > 0){ n = nearestKey(time).index; if (key(n).time > time) n--; } if (n > 0){ t = time - key(n).time; v = -velocityAtTime(key(n).time - .001)*e; vl = length(v); if (value instanceof Array){ vu = (vl > 0) ? normalize(v) : [0,0,0]; }else{ vu = (v < 0) ? -1 : 1; } tCur = 0; segDur = 2*vl/(g*1000); tNext = segDur; nb = 1; // number of bounces while (tNext < t && nb <= nMax){ vl *= e; segDur *= e; tCur = tNext; tNext += segDur; nb++ } if(nb <= nMax){ delta = t - tCur; value + vu*delta*(vl - (g*1000)*delta/2); }else{ value } }else value
fredag den 22. november 2019
Rebound bounce
With this expression, you can create a rebound effect of the object from the floor. Allows you to animate almost any parameter.
- AEpostwork
- AE POSTWORK blog is virtually just a notepad, where I put all the AE expressions up I finde and use, its so I can easily get to them wherever I am and no matter what computer I sit at. I do not write my own expressions, so all expressions on the page is downloaded from the web,or modify versions i found. and tutorials etc..
I will try to credit those who have made expressions if I can.
Now, with tips and tricks for AE & C4D.
No more forgetting the little tricks and tips I found on my road with After Effects, etc.
Sebabba