fredag den 1. april 2022

Value.

  "value" can be used with "time" like this.
Witch mean you can keyframe on top of the motion the rest of the expression do.

FX like this: 

 time*200+value

torsdag den 12. november 2020

5 Amazing Expressions in After Effects


Offset - Index - Linear - Clamp - Value At Time


0:47 Offset/Move The Keyframes 3:45 Index/I Got Your Number
6:57 Linear/Music Time 11:55 Clamp/Let’s Not Get Crazy Here 15:07 Value At Time/ Lagging Motion


https://youtu.be/vQzVmae72wM



Lol, well thats the web skilles of 2020

fredag den 22. november 2019

Dimensions of a text or layer

The expression allows you to calculate the dimensions of the text or any other layer.
Can be useful for creating a substrate that will automatically change size,
depending on the width of the text.

title = thisComp.layer("Text Layer") ; // Layer
indW = 10; // Spacing width
indH = 10; // Spacing  height
rect = title.sourceRectAtTime(time,false);
x = rect.width+indW;
y = rect.height+indH;
[x,y]

Type on text with blinking cursor

The expression creates a typing animation with a blinking cursor. 
Applies to the Source Text parameter of the text layer. 


 
Speed = 10; // Speed typing
Blink = 2; // The speed of blinking cursor
CursorType = "|" // Type of the cursor. This is usually a vertical line "|" or the bottom dash "_"

F = Math.round(time*Blink % 1);
L = text.sourceText.length;
T = (time - thisLayer.inPoint)*Speed;
if(F ==1 | (T0) ){Fl=CursorType;}else{Fl="";}
substr(0,T) + Fl

Loop wiggle 2

With this expression by Dan Ebberts, you can loop a shake animation for a given duration.



freq = 1; // Frequency
amp = 110; // Amplitude
loopTime = 3; // Cycle time (in seconds)
t = time % loopTime;
wiggle1 = wiggle(freq, amp, 1, 0.5, t);
wiggle2 = wiggle(freq, amp, 1, 0.5, t - loopTime);
linear(t, 0, loopTime, wiggle1, wiggle2)

Rebound bounce

With this expression, you can create a rebound effect of the object from the floor. Allows you to animate almost any parameter.


e = .3; // Bouncing
g = 1; // Gravity
nMax = 10; // Maximum bounces

n = 0;
if (numKeys > 0){
n = nearestKey(time).index;
if (key(n).time > time) n--;
}
if (n > 0){
t = time - key(n).time;
v = -velocityAtTime(key(n).time - .001)*e;
vl = length(v);
if (value instanceof Array){
vu = (vl > 0) ? normalize(v) : [0,0,0];
}else{
vu = (v < 0) ? -1 : 1;
}
tCur = 0;
segDur = 2*vl/(g*1000);
tNext = segDur;
nb = 1; // number of bounces
while (tNext < t && nb <= nMax){
vl *= e;
segDur *= e;
tCur = tNext;
tNext += segDur;
nb++
}
if(nb <= nMax){
delta = t - tCur;
value +  vu*delta*(vl - (g*1000)*delta/2);
}else{
value
}
}else
value

Damping - Bounce

One of the most popular expressions for After Effects. It allows animate virtually any parameter with a damping effect.


amp = .04;// The higher the value, the greater the amplitude
freq = 2;// The higher the value, the higher the frequency
decay = 5;// The higher the value, the smaller the delay

n = 0;
if (numKeys > 0){
n = nearestKey(time).index;
if (key(n).time > time){
n--;
}
}
if (n == 0){
t = 0;
}else{
t = time - key(n).time;
}
if (n > 0){
v = velocityAtTime(key(n).time - thisComp.frameDuration/10);
value + v*amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t);
}else{
value;
}
AE POSTWORK blog is virtually just a notepad, where I put all the AE expressions up I finde and use, its so I can easily get to them wherever I am and no matter what computer I sit at. I do not write my own expressions, so all expressions on the page is downloaded from the web,or modify versions i found. and tutorials etc.. I will try to credit those who have made expressions if I can.

Now, with tips and tricks for AE & C4D.
No more forgetting the little tricks and tips I found on my road with After Effects, etc.

Sebabba