//Dr.Sassi
//maxon.de
Clean Syntax:
rnd(...) -Random
num - Number
tot - Total
Exampels:
x*num*25
x+num*10
(num+1)/tot*360
x+rnd(250)
mandag den 21. marts 2011
onsdag den 9. marts 2011
AE - De-sync Expressions - snake duplicates
//Sebastian Bap
//On Greyscalegorilla
To make duplicate movements with delay on duplicate layers.
Remember Slider !!
position:
dly=thisComp.layer("Arrows 1").effect("Slider DELAY")("Slider")
thisComp.layer(index +1).transform.position.valueAtTime(time-dly)
Without slider !!
// Dan Ebberts
Position:
delayFrames = 3;
delay = framesToTime(delayFrames);
thisComp.layer("leader").transform.position.valueAtTime(time-delay)
//On Greyscalegorilla
To make duplicate movements with delay on duplicate layers.
Remember Slider !!
position:
dly=thisComp.layer("Arrows 1").effect("Slider DELAY")("Slider")
thisComp.layer(index +1).transform.position.valueAtTime(time-dly)
Without slider !!
// Dan Ebberts
Position:
delayFrames = 3;
delay = framesToTime(delayFrames);
thisComp.layer("leader").transform.position.valueAtTime(time-delay)
mandag den 7. marts 2011
AE - Dan Ebbert's Expression lab
Dan Ebbert's Expression lab
Bezier Curve
Border Lines
Confetti
Depth of Field
Inverse Kinematics
Jack-in-the-Box
Pendulum
Random Grid Movement
Random Lines
Random Motion
Random Pan and Scan
Random Stills
Spirograph
Squash and Stretch
Stutter Frames
Swinging, Flickering Light
Undulations
Vibrating Strings
Bezier Curve
Border Lines
Confetti
Depth of Field
Inverse Kinematics
Jack-in-the-Box
Pendulum
Random Grid Movement
Random Lines
Random Motion
Random Pan and Scan
Random Stills
Spirograph
Squash and Stretch
Stutter Frames
Swinging, Flickering Light
Undulations
Vibrating Strings
Abonner på:
Opslag (Atom)
- AEpostwork
- AE POSTWORK blog is virtually just a notepad, where I put all the AE expressions up I finde and use, its so I can easily get to them wherever I am and no matter what computer I sit at. I do not write my own expressions, so all expressions on the page is downloaded from the web,or modify versions i found. and tutorials etc..
I will try to credit those who have made expressions if I can.
Now, with tips and tricks for AE & C4D.
No more forgetting the little tricks and tips I found on my road with After Effects, etc.
Sebabba