//by Steve Roberts ad Creativ COW
For Frame rate use:
time>posterize
--------------------------------------------------------------
And for jitter:
t=time+random(.1);
valueAtTime(t)
or more Tweaks
t=time+random(.09,.2);
valueAtTime(t)
torsdag den 18. november 2010
tirsdag den 9. november 2010
AE - Opacity -Dealy form Index layer
//(hacked) form a Dan Ebberts expression.
http://www.motionscript.com/mastering-expressions/follow-the-leader.html
delay = 10; //number of frames to delay
op = thisComp.layer(index+1).opacity;
d = delay*thisComp.frameDuration;
op.valueAtTime(time - d)
http://www.motionscript.com/mastering-expressions/follow-the-leader.html
delay = 10; //number of frames to delay
op = thisComp.layer(index+1).opacity;
d = delay*thisComp.frameDuration;
op.valueAtTime(time - d)
mandag den 30. august 2010
AE - Sample color from image.
Source: http://www.motionscript.com/design-guide/sample-image.html
Can be used with fx: Fill (color) in the solid layer
target = thisComp.layer("background");
target.sampleImage(transform.position, [width, height]/2, true, time)
Can be used with fx: Fill (color) in the solid layer
target = thisComp.layer("background");
target.sampleImage(transform.position, [width, height]/2, true, time)
fredag den 27. august 2010
AE - link to another Comp Syntax
thisComp.layer("Rotating Lens Part").transform.zRotation+88.7*.673
becomes:
comp("name").layer("Rotating Lens Part").transform.zRotation+88.7*.673
comp("Sign").layer("Slave").transform.scale
becomes:
comp("name").layer("Rotating Lens Part").transform.zRotation+88.7*.673
comp("Sign").layer("Slave").transform.scale
torsdag den 4. februar 2010
AE - Position - invert position
//FROM VIDEO COPILOT
//Mylenium
pRef=thisComp.layer("Dot A").position;
X=thisComp.width-pRef[0];
Y=thisComp.height-pRef[1];
[X,Y]
//Mylenium
pRef=thisComp.layer("Dot A").position;
X=thisComp.width-pRef[0];
Y=thisComp.height-pRef[1];
[X,Y]
AE - Particels - emit with markers
p = 9999; //number of particles to emit
fo = 7; //falloff time for emitting particles (in frames)
//(*falloff values less than 2 don't seem to emit any particles*)
//////////////////////////////////////////////////
m = thisComp.marker;
inx = 1;
tf = framesToTime(fo);
t = m.nearestKey(time).time;
inx = m.nearestKey(time).index;
inx = (time > t )? inx : inx -1;
if ( inx < 1){
0
}else{
t = m.key(inx).time;
tf = t + tf;
linear ( time, t , tf, p, 0)
}
fo = 7; //falloff time for emitting particles (in frames)
//(*falloff values less than 2 don't seem to emit any particles*)
//////////////////////////////////////////////////
m = thisComp.marker;
inx = 1;
tf = framesToTime(fo);
t = m.nearestKey(time).time;
inx = m.nearestKey(time).index;
inx = (time > t )? inx : inx -1;
if ( inx < 1){
0
}else{
t = m.key(inx).time;
tf = t + tf;
linear ( time, t , tf, p, 0)
}
Abonner på:
Opslag (Atom)
- AEpostwork
- AE POSTWORK blog is virtually just a notepad, where I put all the AE expressions up I finde and use, its so I can easily get to them wherever I am and no matter what computer I sit at. I do not write my own expressions, so all expressions on the page is downloaded from the web,or modify versions i found. and tutorials etc..
I will try to credit those who have made expressions if I can.
Now, with tips and tricks for AE & C4D.
No more forgetting the little tricks and tips I found on my road with After Effects, etc.
Sebabba